![]() The glitch I got only stayed for a day then it dissapeareda and never came back. It's also in the northern part of the map on the research deck. The cymbal stuff you're talking about is in for example the medical floor when you go to the eastern part of the map with the radioactive floor. I've played this since I was born basically. How is the music glitching out, if not? Looks like I have to say this again. It just writes MIDI messages to the multimedia system, introduced in Windows 3.Originally posted by Lrsan:In high-tension environments the game plays a very fast rhythmic track with lots of reversed cymbal noises. I've been writing a Windows program that plays the music from the System Shock XMI and BIN files roughly as they sound in the game. It just writes MIDI messages to the multimedia system, introduced in Windows 3.1, and still works in 10! I use this soundfont with it, and it sounds great! This really makes it difficult to replicate the music as it was originally with a modern music engine. ![]() It even gives priority to certain MIDI channels and randomly stops sequences. ![]() There are walking, peril, and combat sequences in various combinations, layers for nearby monsters, transition layers between sequences. Lately I've been looking at the source code released by Night Dive-the way music is played in particular. Originally posted by Deus:I'd usually say yes, but I just love the way music was programmed into the dos version of the game, at least giving the option would be great but for example Duke Nukem 3D Megaton Edition was prerecorded music only from MIDI on a specific sound chip (I don't know what it was) and I was not happy about that since I could get much better music with proper soundfonts with the classic version.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |